Archive for the ‘Pervasive Games’ Category

Off to igfest!

26May11

This weekend I’m off to Bristol’s mighty igfest, a festival of interesting games. I’m attending as both a designer with my fellow Larkin’ Agents as we debut our game Gate Crash. I’ll also be attending as a player. There are loads of games to look forward to and one in particular that I’m a little […]


My new game is now live! It’s called 14 Days of Chorlton and it’s based in Chorlton-cum-Harder, Manchester, UK. It’s a fringe event for Chorlton’s Big Green Festival and will run for two weeks: 3rd to the 16th April, 2011. If you’re in the area, come and play! If not, you can watch it unfold […]


7:Candles:Mcr was a pervasive game I designed for Larkin’ About‘s winter event on 27th November 2010 at greenroom. The theme of the event was Winter Solstice and I designed the game with the idea of ‘driving back winter’ in mind. The game required players – in teams – to find six specific locations within a […]